This is a rewrite of the exporter to better support multi objects owned by an armature. Currently
the armature has to be owning all objects, so constraint based owning isn't supported yet. You need to
manually parent your object to the armature
This plugin better supports material-textures, and alpha textures on a material. If there is a material on a
face and that material has textures, those textures will override the face texture put on by the UV editor.
An alpha texture is one that is used for alpha on a material, and the material has to be transparent, that is
the trasparent slider has to be less then 1.0.
Images are currently referenced with no path, so make sure they're in your model path so panda can find them.
As of 1.4 - Material/Face Texture combinations currently export with <GROUP> tags surrounding them. So
you can target them with eggoptchar and give them a name for runtime replacement. The name is the
material name or face texture name, if there is no material name. The default group wraps all un
materialed geometry.
My Egg exporter for Blender, this will export meshes with Armatures parented to them.
Exports the frames specified in the render window, start - end. It also uses the FPS setting.
In the zip file is my sample .blend I exported and the texture I mapped to it. Along with the generated egg file.
Feel free to do whatever with this data.
The EggX.py file should go in your .blender/scripts folder so if you're on windows the path is something like this:
C:\Program Files\Blender Foundation\Blender\.blender\scripts <put the EggX.py file in here>
If you want to ask me a question about something: